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Quests Guide (Free Play)

 

Doric's Quest
Witches Potion
Sheep Shearer
Imp Catcher
The Restless Ghost
Cook's Assistant
Romeo And Juliet
Goblin Diplomacy
Pirate's Treasure
The Knight's Sword
Ernest The Chicken
Vampire Slayer
Demon Slayer
Prince Ali Rescue
Shield Of Arrav
Black Knight's Fortress
Dragon Slayer

Easy Quests

Doric's Quest

He asks you to bring him materials for an amulet.

Difficulty Level: Easy

Start: It is an easy quest to fetch Doric some materials for making amulets. Talk to Dwarf Doric the Smith in the Smith Shop near Ice Mountain northwest of Falador.

-6 Clay
-4 Copper
-2 Iron

You can mine or buy the ores in the Dwarven Mines. Bring them to him.

Reward: 180gp, 1 quest point, mining skill (+2[level 1-3] +1[level 45-46]), and use of Doric's anvils.



Witches Potion

Easy quest to fetch the ingredients for an evil witches brew to bring out your dark magic.

Difficulty Level: Easy

Start: Talk to Hetty in the Rimmington village southwest of Falador for list of items

-Burntmeat - Burn some meat (get it from Chickens, Bears, Rats, etc.) or buy in Port Sarim Food shop.
-Onion - Go north from the village and you will find a cabbage field and some onions.
-Rats tail - Kill a rat in the bulding next door.
-Eye of newt - Can be bought in the magic shop by the docks in Port Sarim.
-When you have all this you can go talk to Hetty and talk to her, and then "Drink from cauldron."

Reward: 1 quest point, magic skill (+3[level 5-8, 7-10])



Sheep Shearer

Fetch balls of wool to raise your crafting skill.

Difficulty Level: Easy

Start: Talk to Fred The Farmer in the farm northwest of Lumbridge Castle. He's complaining about someone who keeps letting his animals out and asks you to to retrieve 20 balls of wool.

-The farmer asks you to deliver 20 wool yarn balls to him. You have to find shears to gather wool, and then take the wool somewhere so you can spin it into yarn. -Go to the Lumbridge Castle Tower, by the Falador Chain Mail Shop, or Barbarian Village to make wool on spinning wheel.

Reward: 60gp, 1 quest point, crafting skill (+1[level 1-2])



Imp Catcher

The Wizard Mizgog tasks you with recovering 4 magic beads which imps have stolen.

Difficulty Level: Easy

Start:Talk with Wizard Mizgog on the 3rd floor of the Wizard's Tower.

-Go slaughter innocent Imps until you find all four beads; black, red, white, and yellow. If you go this route and kill them yourself, be warned - it takes a lot of patience.
-If you can find people who will sell or give you the beads, that will work too.
-Return to the Wizard Mizgog for your reward.

Reward: Amulet of Accuracy (adds +4 to weapon aim when worn), 1 quest point, magic skill (+3[level 5-8, 12-15])



The Restless Ghost

In this quest, you must rid the church cemetery of its ghost.

Difficulty Level: Easy

Start: Go to the church in Lumbridge Castle and talk to the priest.

-Hermit's house is in swamp south of Lumbridge Castle. Talk to the hermit. He'll give you the Amulet of Ghostspeak.
-Return to the church and go into the graveyard while wearing the amulet. Now you can talk with the ghost. He tells you that he needs to find his skull.
-The skull can be found underneath Wizard's Tower. You can take a skull from the room guarded by a skeleton.
-Return to the ghost with the skull and place the skull in the coffin.

Reward: 1 quest point, prayer skill (+5[level 1-6])



Cook's Assistant

In this quest, you gather ingredients for the chef at Lumbridge Castle

Difficulty Level: Easy

Start: Talk to the cook in kitchen. He requests three items: An egg, a bucket of milk, and some flour.

-Egg: Go to the chicken farm to the northeast of Lumbridge.
-Milk: Use a bucket on a cow to get milk. Bucket you can buy in General Shop or find in Chicken Farm house
-Flour: Go to the windmill with wheat from one of the fields (near the egg farm) and bring one POT with you. At the top of the windmill is a hopper. Use the wheat on the hopper, then operate the hopper. Go downstairs and use the pot on the flour.
-Take all three ingredients to the chef and talk to him to finish the quest.

Reward: 1 quest point, cooking skill (+3[level 1-4]) and you have access to range in Lumbridge castle kitchen (additional cooking skill bonus when cooking there)



Romeo And Juliet

A Runescape retelling of the classic by William Shakespeare, this one ends up being pretty simple to do, and no one gets killed!

Difficulty Level: Easy

Start:Talk to Romeo (Varrock Square), Juliet, or Priest (Father Lawrence).

Cadavaberries are needed to make a potion to bring them together. They are found in forest near Varrock's southeast mine.

Reward: 5 quest points



 

Medium Quests

Goblin Diplomacy

Goblins want to change the color of their armor because of the Goblin war.

Difficulty Level: Medium

Start: In Port Sarim, go to the pub and talk to the bartender. He will mention the goblin war, and the colour of their armour.

-Go to the Goblin Village in northwestern Asgarnia and talk to General Wartface & General Bentnose. They will inform you that they are looking for a new look for their armour. You will then need to obtain 3 sets of goblin armour, which are a random drop item attained from killing goblins.
-You will now need to dye the sets of goblin armour to change their colour. Talk to Aggie the witch at Draynor Village. She will inform you of the ingredients needed to make dyes.
-Aggie will have told you the ingredients to make red, yellow, and blue dyes, and that she charges 5gp to make each dye. Collect the following items to bring to Aggie so that she can make the dyes: Red - 3 redberries, Yellow - 2 onions, Blue - 2 woad leaves.
-Redberries can be found south of Varrock or in Food Shop. Onions can be found behind the farmhouse that is south of the windwill in Misthalin, or in the garden that is north of Rimmington in Falador. Woad leaves are obtained by talking to Wyson the gardener at the Park in Falador (be sure to offer him 20gp to get 2 leaves and you have to ask the Aggie about woad leaves. If you don't, Wyson the gardener will not talk to you.).
-Bring all the ingredients needed to make red, yellow, and blue dyes, as well as the 5gp fee to make each of the dyes (15gp total), and talk to Aggie. She will make all the dyes for you. Combine the yellow & red dyes to create an orange dye. Then use the orange dye on one of the sets of goblin armour, and use the blue dye on another set of goblin armour. You should now have one orange set of goblin armour, one dark blue set of goblin armour, and one light blue set of goblin armour (original colour).
-Return to the Goblin Village and talk to General Wartface & General Bentnose. You will give them the orange set of goblin armour (which they don't want), you will give them the dark blue set of goblin armour (which they don't want), and finally you will give them the light blue set of goblin armour (which they are quite satisfied having the original colour armour).
Reward: 1 gold bar, 5 quest points, crafting skill (+2[level 2-4])



Pirate's Treasure

Get Karamja Rum and bring it back to Redbeard Frank to receive treasure.

Difficulty Level: Medium

Start: Talk to Redbeard Frank at the Port Sarim bar, next to the Battle Axe Shop. In order to begin the quest you need to ask him if he knows where any treasure is.

-Go to where the ship to Karamja is. Get a ticket from Captain Tobias or the Sailor. Take the boat to the island. It costs 30gp.
-When you get to the island go to the first shop on the left. Buy a Karamja Rum. It costs 30gp.
-Go to the first shop on the right. Now go talk to Luthas the banana farmer. Ask him for a job and then go pick bananas for him. When you have 10-12 bananas go to the crate outside Luthas' house by the boat. Put the rum in the crate along with the bananas. Then use the bananas on the crate until the crate is full. Now talk to Luthas again to get your 30gp payment and ask him where the bananas are going.
-Talk with Customs Officer and and let her search you, as you don't have rum she will let you to board a ship back to Port Sarim.
-If you try to take the rum on the boat back to Port Sarim, the Customs Officer will confiscate the rum and you will have to buy a new one.
-To recover the rum bottle, you need a WHITE apron. You can find it in a cloth shop in Varrock market square, or you can get one off someone.
-Then go to the food store in Port Sarim. Put on your apron and try to open the back door. Wyndin will tell you that you can't go back there but just ask him for a job. Now you can go to the back of the store. Search the crate and you will find your bottle of rum.
-Take the rum back to Redbeard Frank in Port Sarim bar and he will tell you to get the treasure from a chest at the Blue Moon Inn and he gives you a key to that chest.
-Go to the Blue Moon Inn (Varrock) on the 2nd floor there is a chest. Use the key on the chest to get a note. The note says to dig behind the south bench in the park (Falador Park).
-For the last part a Spade is necessary. You can either buy one or get it for free at Draynor Mannor by the exit. -Go to the park in Falador and use your Spade on the flowers behind the bench. Watch out! Wyson The Gardener does not like you digging up his flowers and will attack you. Once combat is over, if he attacks, use your spade on the flowers again and you will get the treasure.

Reward: 450gp, 2 quest points, 1 cut emerald, 1 gold ring.



The Knight's Sword

Make new Faladian Knight's Sword for the squire to give back to Sir Vyvin.

Difficulty Level: Medium

Start: In city of Falador, visit the White Knights castle, and talk to the squire. He needs help to recover his knight's lost sword.

-He tells you he lost Sir Vyvin's Sword. He begs you to arrange for another sword to be made, then tells you that the original was crafted specially by the Imcando Dwarves. The only one who knows about them is Reldo, Varrock Castle Librarian. He will tell you to take a redberry pie to the dwarf living on the southern pennisula in Asgarnia.
-Make a Redberry Pie or buy one.
-The dwarf, Thurgood, asks for a picture after you give him the pie.
-Go back to the squire and ask for a picture before trying to get the picture from the cupboard. If you don't, all you find in the cupboard is junk. (Presumably, you don't know what exactly to look for.)
-Go to Sir Vyvin's Room in White knights Castle and take the picture from the cupboard while someone distracts him.
-Give Thurgood the picture.
-Thurgood asks you to bring him 2 iron bars and a Blurite ore. The blurite ore is in a mine beneath his house. To get to it, you must go up the hill and into the mine entrance. Once in there, you will see a mine protected by Muggers, Pirates, Hobgoblins, Ice Warriors, and Ice Giants. Unless you are able to kill Ice Giants, or accompanied by a strong party if you are a new player, you may want to avoid this part until you are stronger. The Hobgoblins are aggressive and dangerous to the beginning player. Ice Warriors are very strong. The Ice Giants are not quite so aggressive, but will destroy all but the best. Prospect the rocks that surround the Ice Giants, and you will find that at least one contains blurite. Mine it, and you'll have the ore. Escape with your life, fetch yourself some iron bars, and return to the dwarf.
-He smiths the sword for you. Faladian Knight's Sword attack + 11 power +11
-Take it to the squire.

Reward: 1 quest point, smithing skill (+6[level 1-7], +11 [level 12 to 23], +5[level 30-35], +3[level 40-43], +1[level 55-56])



Ernest the Chicken

Ernest has accidentally turned himself into a chicken!

Difficulty Level: Medium

Start: Talk with Veronica near the Manor gates. She will ask you to find Ernest.

-Ernest is out of luck! The mad scientist transformed himself into a chicken. To help him get back you need to bring scientist some parts of machine, which gremlins hid all around manor.
-You need an Oil Can
-The pressure gauge is located in the fountain in house garden.
-It will not be easy to get because some Pirahnas live in the water. Go to second floor and get Fish Food.
-Poison the Fish Food. Go in the Manor Kitchen (where the Witch spawns) and get poison. Use poison on fish food to make Poisoned Fish Food. Use it on Fountain and you get it.
-You also need the Rubber Tube but it is closed in closet but you need to find a key. Skeleton will not attack.
-You need Shovel. And one can be found in kitchen.
-Go in garden and find a pile of stinking things. Use shovel on it to get Key Of Closet.
-You need to manage 6 switches and 8 doors, remember that all data is saved individually and if you see someone pass a door that don't mean you can pass a same door too. You will need to use some switches twice.
-Ultimate Door Guide-1. Pull A. 2. Pull B. 3. Go SE door. 4. Pull D. 5. Go NW door. 6. Go E door. 7. Pull A. 8. Pull B. 9. Go NE door. 10. Go N door. 11. Go E door. 12. Pull F. 13. Pull E. 14. Go S door. 15. Go S door. 16. Pull C. 17. Go NE door. 18. Go N door. 19. Pull E. 20. Go S door. 21. Go W door. 22. Go W door. 23. Go N door. You have solved it with no thinking on your part! Good for you! You are a true slacker!

Reward: 4 quest points and 300 Gp



Vampire Slayer

The vampire sleeping in the coffin under Draynor Manor has been terrorizing the inhabitants of the small village to the south and must be stopped!

Difficulty Level: Medium

Start: If you think you are up to the task of slaying a vampire, go and talk to Morgan in Lumbridge.

-Go to the crossroads west of Lumbridge. Get the garlic in the 2nd floor in the first house to the south. Find Morgan in second house to the south to get the quest. He tells you to go to the Jolly Boar Inn and talk to the drunken EX-vampire slayer. Note: Jolly Boar Inn is far North of Varrock by Wilderness. Buy the drunk a beer and talk to him about it (might take a few beers for him to tell you anything) and you'll get a stake. Go to the Draynor Manor and get into the cellar. There you'll find Count Draynor. Equip the stake and you need a hammer in your inventory (make sure you have the garlic in your inventory too, because it makes him lose 10 hp) and slay the evil Count. Make sure you switch your weapon to the stake when the Count is almost dead.

Reward: 3 quest points, attack skill (+6[level 4-10] +5[level 22-27])



Demon Slayer

In this quest, you find out that you are destined to take out Delrith, a demon who, when last he walked the earth, levelled Varrock!

Difficulty Level: Medium

Start: Talk to the Gypsy in Varrock market.

-Collect 3 keys from (1)Guard Chief, (2)Traiborn the Wizard who needs 25 bones to get key and use a bucket in sink. Then pour full bucket down castle kitchen drain, (3)go in sewers to get key. It will be lying on the ground.
-Silverlight is nothing special (11 aim 11 power) but it is only one able to hit Delrith, when fighting demon you must select the right incantation from 4 possible or he will get to full health once killed. Note: LAST INCANTATION

Reward: Silverlight Sword, +3 quest points



 

Hard Quests

Prince Ali Rescue

Prince Ali of Al Kharid is being held captive by the Lady Keli. If you think you're up to a daring rescue mission then go to Al Kharid and talk to Chancellor Hassan. This is a long quest with many parts!

Difficulty Level: Hard

Start: First go to Al Kharid and talk to the King in the Palace. He'll send you to his manager, Osman.

-Talk with Osman, and he tells you that someone has kidnapped the Prince and he wants you to rescue him. If you ask him, he will tell you all the ingredients for the quest:
-Rope -- You can buy rope from Ned, or bring him 4 balls of wool (you'll need this for Lady Keli) -Wig -- You can bring Ned 3 or 4 balls of wool and he will make a wig.
-Yellow Dye -- For this, you need two onions which you can find in the farm near the Windmill.
-Red Berries -- You can find berries near Darkwizards in the Wood near the Stone Henge. (For Prince's makeup)
-Water -- Find Jag in the town and get his water or get from a fountain or sink with a bucket. (For Prince's makeup)
-Flour -- Get grain and go to the top of the windmill. Put grain in hopper and operate. Use pot with flour to pick up. (For Prince's makeup)
-Ashes -- Make ashes by lighting a fire and letting it burn down. Also be found on the top floor of Draynor Manor, next to the machine. (For Prince's makeup)
-Pink Skirt -- Buy in the Varrock clothing store. You can also find a Pink Skirt in the slums of Varrock.
-3 Beers -- To get the body-guard drunk. Find it in Barbarian Village or buy at a bar in Varrock or elsewhere.
-Clay -- For making a key for the jail (to make it soft, add water).
-Bronze Bar -- For making a key for the jail.

-Next go to the Village west of Lumbridge or south of Draynor Manor. There is a new Jail there with Prince in it. Near the jail, you will find a daughter of Osman. She is a spy. She will tell you how to use the tools you've collected. Behind this little Village, you will find a Witch. She will make you a yellow dye and makeup. In the Village, you will also find Ned the Seaman, who will make you the rope and wig. The daughter of Osman will tell you about the key that you need to open the jail and rescue the Prince.
-Talk with Lady Keli (she is in the jail ) and ask her if you can see the key. You will automatically take an imprint. Go back to the King of Osman in Al Kharid and give him the clay with print of the key. He will tell you that you need to go back to Leela (his daughter). She gives you a Bronze Key for the Jail.
-Talk one more time with Leela. She tells you that the guard needs 3 beers. Now you can go and rescue the Prince. The prince needs to disguise himself in the wig, skirt and make-up.
-Go into the jail, talk to the Lady Keli's body-guard, and give him 3 beers. Next use the rope on Lady Keli and go into the Jail with the key. Talk with the Prince and come back to Al Kharid for your reward.

Reward: 700gp, 3 quest points



Shield of Araav

In this quest, you're tasked to recover the Shield of Araav for the King of Varrock.

Difficulty Level: Hard

Start: Talk with the librarian in the palace. It's extremely hard to do this quest alone, so find a friend to help.

-One of you should: Join Black Arm - Talk with chief of gang. Part of shield quest, you must get 2 crossbows from Phoenix Gang.
-The other should: Join Phoenix Gang - Talk with Baerek in the Varrock Marketplace. Talk to one of gang leaders in the underground in the Varrock slums, kill a man in inn, and return with loot to gang headquarters.
-Each of you should get half of the shield from a cabinet in your headquarters.
-Go with shield to Museum first to get 2 certificates (one for each of you) and then bring it to king.

Reward: 2 certificates - each of which grants the bearer a 600gp reward when presented to the King (note: King will only pay once, it is easy to give other certificate to player that helped), 1 quest point.



Black Knight's Fortress

Go on a spying mission for the White Knights.

Difficulty Level: Hard

Start: In city of Falador, visit the White Knights castle, and talk to Sir Amik Varze upstairs. He'll tell you of the Black Knights planning to destroy the White Knights with some secret weapon. Your task is to find out what it is, and sabotage it.

-Go to the Cabbage field at monastary and take 1 or more cabbages, then go to Black Knights Fortress. (located at the Ice Mountain, a bit west of Monastary)
-You'll notice the front door is locked, and the guards won't let you in the side door. Why? You don't look like them. To get in you need a Guards uniform, Medium Bronze Helmet and Iron Chain Mail.
-Go through the "odd looking wall" which is at the north wall when you get in, and go up the ladder. You see a "Grill" and you can choose listen by left clicking it. You will see the Black Knight, Goblin, and the Witch will start to speak to each other. It's an invincibility potion they're making, and it needs a cabbage from Draynor Manor to be complete. Any other cabbage will destroy the potion.
-Go back down the ladder, you see a room next to you with 3 Black Knights, go in there. The Guards says you shouldnt go in there, because the Black Knights are going to attack you.
-When u get in there, 1 Black Knight will attack you, but just run from the fight or kill the Black Knight if you can.
-If you press the other door in the room, a Black Knight will attack you, so make sure all Black Knights are busy if you want to go through the door. (It is also good to get friends with you to attack the Black Knights).
-Go upstairs, climb the ladder, at the north wall is a "odd looking wall". Go through it and "use cabbage with hole." If you made it correctly you will say "That must have ruined the secret weapon."

Reward: 2500gp, 3 quest points



Dragon Slayer

This quest will lead you to many mazes riddles, and questions and then the final battle with the deadly Green Dragon.

Difficulty level: Hard

Start: To start this quest you must have access to the Champions Guild and you have to talk with the Guildmaster and ask him about Rune Plate Mail.

-Talk with Oziach. He needs proof that you are here to buy Rune Plate Mail. So to show him your value you need to kill a dragon.
-Oziach lives in little lonely house west from Edgville and east from Ice Mountain.
-Get the Anti-Dragon Fire Breath Shield from the Duke at the Lumbridge Castle upstairs. Otherwise the firey breath will take 60 hitpoints.
-There are 3 pieces of map leading to Dragon Island
-(Map 1)Melzars Maze - The maze is a way to prove you can win against many stronger opponents such as the Lesser Demon at the end. The Guildmaster will give you the maze key. Then you are able to travel through the maze, picking up other keys along the way to open doors. The Lesser Demon at the end of the maze drops the key to the map in the chest at the end.
-(Map 2)Go to the Oracle on Ice Mountain - Use 4 items on door (Wizard's Mind Bomb, Silk, Lobster Pot, Unfired Bowl) that is hidden underneath Ice Mountain in Dwarven Mines. The secret door is before the area that is filled with Scorpions and the Mining Guild to the left.
-(Map 3)Goblin - A Goblin called Wormbrain holds the last piece of map. He is in the jail in Port Sarim. He drops the map after you defeat him with Magic or Ranged. You need Telekinetic Grab (Level 31 Magic) to get the piece.
-After you put all the pieces of map together, you will have a full Map. Then you can buy Lady Lumbridge in port Sarim for 2000gp. And the one who sells you the ship tells you that you need planks and nails to fix it.
Planks: In the graveyard in the Wilderness. Guarded by Level 34 zombies. And beware, other players are there, too! So be careful. You need exactly 3 planks. When you get enough, leave immediately. Nails: You can make 2 nails out of 1 STEEL bar. And you can only make it in Varrock. You need exactly 12 nails. Then you need a sailor. Ned (The one who makes rope and wig in Prince Ali Rescue.) lives in Draynor Village.
-As you sail to Crandor Isle, you land upon rocks, which damage the ship. The island is filled with Level 31 Skeletons with Shields and Scimitars, Level 36 King Scorpions, Level 32 Hobgoblins, Level 62 Moss Giants, and a Level 76 Lesser Demon also hides far on the island, but the island is also filled with good mining rock.
-After you go around the island and find the stairs you venture down into dangerous territory. Dragon Hall is guarded by 5 or 6 Level 54 Skeletons. Enter through the door after passing all the Skeltons.
-The Fight With The Dragon. The Dragon is absolutely stunning, but very dangerous at Level 110. Use Strength Potion, and bring high healing foods. It is a better idea to have fish instead of pastry while fighting the Dragon. The reason is you eat the fish in one bite, but with pastry it takes 2 or 3 bites to consume the whole thing. Prayers and Ranged DO NOT work on the Dragon. Even with Anti-Dragon Shield, he can still hit 11's. If you can't hit this high, then you probably have no chance.
-After you kill the Dragon, you receive 20,000 experience points for the skill you used to defeat it, and then you are teleported out of the Dragon's Lair back into the Hall with the Skeletons after you defeat the Dragon. Go forwards and 4 Lesser Demons, await you! As you pass them, here you need to escape from the Karamja Lava Cave. Push the Odd Looking Wall.

Reward: You can wear "Rune Plate Mail." You can buy "Rune Plate Mail" for 2 extra quest points.

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